Wednesday, July 11, 2007

Wednesday Games: Next-Gen Multiplayer Worlds Are Built to Snare Nongamers

From the simple MUDs of a decade ago to the addictive EverQuest, massively multiplayer online gaming has long held sway over serious gamers. But it was the runaway success of World of Warcraft, released in 2004, that pushed MMOs into the mainstream, attracting not thousands but millions of players to its servers. Now gaming companies are jostling to position their virtual worlds as the next big play space online.

South Korea-based NCsoft is helming one of the most promising of these next-gen MMOs: the sci-fi themed Tabula Rasa, due out this fall. Game designer Richard Garriott says the game is all about accommodating the schedule of a more casual player, starting gently and including features that make the game easier to get into.

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